A Layered Authoring Tool for Stylized 3D animations
Jiaju Ma, Li-Yi Wei, Rubaiat Habib Kazi
摘要
Guided by the 12 principles of animation, stylization is a core 2D animation feature but has been utilized mainly by experienced animators. Although there are tools for stylizing 2D animations, creating stylized 3D animations remains a challenging problem due to the additional spatial dimension and the need for responsive actions like contact and collision. We propose a system that helps users create stylized casual 3D animations. A layered authoring interface is employed to balance between ease of use and expressiveness. Our surface level UI is a timeline sequencer that lets users add preset stylization effects such as squash and stretch and follow through to plain motions. Users can adjust spatial and temporal parameters to fine-tune these stylizations. These edits are propagated to our node-graph-based second level UI, in which the users can create custom stylizations after they are comfortable with the surface level UI. Our system also enables the stylization of interactions among multiple objects like force, energy, and collision. A pilot user study has shown that our fluid layered UI design allows for both ease of use and expressiveness better than existing tools.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper10
- Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook DiagramsAditya Gunturu, Yi Wen, Nandi Zhang, Jarin Thundathil 等UIST 2024 · 被引用 33 次
- LogoMotion: Visually-Grounded Code Synthesis for Creating and Editing AnimationVivian Liu, Rubaiat Habib Kazi, Li-Yi Wei, Matthew Fisher 等CHI 2025 · 被引用 23 次
- RealityCanvas: Augmented Reality Sketching for Embedded and Responsive Scribble Animation EffectsZhijie Xia, Kyzyl Monteiro, Kevin Van, Ryo SuzukiUIST 2023 · 被引用 22 次
- TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityQian Zhou, David Ledo, George W. Fitzmaurice, Fraser AndersonCHI 2024 · 被引用 21 次
- Piet: Facilitating Color Authoring for Motion Graphics VideoXinyu Shi, Yinghou Wang, Yun Wang, Jian ZhaoCHI 2024 · 被引用 7 次
它引用的顶会 Paper3
- FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual RealityLei Zhang, Steve OneyUIST 2020 · 被引用 95 次
- Rapido: Prototyping Interactive AR Experiences through Programming by DemonstrationGermán Leiva, Jens Emil Grønbæk, Clemens Nylandsted Klokmose, Cuong Nguyen 等UIST 2021 · 被引用 58 次
- Automatic Generation of Two-Level Hierarchical Tutorials from Instructional Makeup VideosAnh Truong, Peggy Chi, David Salesin, Irfan Essa 等CHI 2021 · 被引用 57 次
相关 Paper
- PoseTween: Pose-driven Tween AnimationJingyuan Liu, Hongbo Fu, Chiew-Lan TaiUIST 2020 · 被引用 19 次
- Rapid design of articulated objectsJoon Hyub Lee, Hanbit Kim, Seok-Hyung BaeSIGGRAPH 2022 · 被引用 20 次
- Squidgets: Sketch-based Widget Design for Scene ManipulationJoonho Kim, Fanny Chevalier, Karan SinghUIST 2025
- Interactive Design of Stylized Walking Gaits for Robotic CharactersMichael A. Hopkins, Georg Wiedebach, Kyle Cesare, Jared Bishop 等SIGGRAPH 2024 · 被引用 3 次
- Tweeq: Parameter-Tuning GUI Widgets by/for Creative ProfessionalsBaku Hashimoto, Jun KatoUIST 2025 · 被引用 2 次
