Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games
Stratis Skoulakis, Tanner Fiez, Ryann Sim, Georgios Piliouras, Lillian J. Ratliff
摘要
The predominant paradigm in evolutionary game theory and more generally online learning in games is based on a clear distinction between a population of dynamic agents that interact given a fixed, static game. In this paper, we move away from the artificial divide between dynamic agents and static games, to introduce and analyze a large class of competitive settings where both the agents and the games they play evolve strategically over time. We focus on arguably the most archetypal game-theoretic setting---zero-sum games (as well as network generalizations)---and the most studied evolutionary learning dynamic---replicator, the continuous-time analogue of multiplicative weights. Populations of agents compete against each other in a zero-sum competition that itself evolves adversarially to the current population mixture. Remarkably, despite the chaotic coevolution of agents and games, we prove that the system exhibits a number of regularities. First, the system has conservation laws of an information-theoretic flavor that couple the behavior of all agents and games. Secondly, the system is Poincare recurrent, with effectively all possible initializations of agents and games lying on recurrent orbits that come arbitrarily close to their initial conditions infinitely often. Thirdly, the time-average agent behavior and utility converge to the Nash equilibrium values of the time-average game. Finally, we provide a polynomial time algorithm to efficiently predict this time-average behavior for any such coevolving network game.
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引用它的顶会 Paper3
- Online Learning in Periodic Zero-Sum GamesTanner Fiez, Ryann Sim, Stratis Skoulakis, Georgios Piliouras 等NeurIPS 2021 · 被引用 18 次
- Matrix Multiplicative Weights Updates in Quantum Zero-Sum Games: Conservation Laws & RecurrenceRahul Jain, Georgios Piliouras, Ryann SimNeurIPS 2022 · 被引用 11 次
- The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to EquilibriumShuyue Hu, Harold Soh, Georgios PiliourasNeurIPS 2023 · 被引用 9 次
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- Real World Games Look Like Spinning TopsWojciech M. Czarnecki, Gauthier Gidel, Brendan D. Tracey, Karl Tuyls 等NeurIPS 2020 · 被引用 123 次
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- From Chaos to Order: Symmetry and Conservation Laws in Game DynamicsSai Ganesh Nagarajan, David Balduzzi, Georgios PiliourasICML 2020 · 被引用 20 次
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