Resemblance of religion and pervasive games: A study among church employees and gamers
Samuli Laato, Sampsa Rauti, Juho Hamari
摘要
Previous research suggests that the experience and practices related to gaming and extended realities, and religion and spiritualism, share similarities. In this study, we explore how both the employees of the Evangelical Lutheran Church (n=156) and pervasive game players (n=98) perceive and make sense of these connections. We approach the qualitative data from the perspective of Durkheim, who, similarly to how game theorists view games, views religion as a multi-faceted system that incorporates the rules, practices and communities that comprise the religion. From the data emerges the following prominent connection as perceived by both groups of informants: systems of (1) shared premise, (2) resilience and restoration, (3) symbolism, (4) extended reality and (5) day-to-day structuring. A numerical view of the data shows that 42,5% of the participants did not perceive similarities, and examination of these responses suggested that while religion and pervasive games share functional similarities, they are further apart from a substantive perspective.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper2
- What is Spiritual Support and How Might It Impact the Design of Online Communities?C. Estelle Smith, Avleen Kaur, Katie Z. Gach, Loren Terveen 等CSCW 2021 · 被引用 65 次
- "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GOYoojung Kim, Arpita Bhattacharya, Julie A. Kientz, Jin Ha LeeCHI 2020 · 被引用 23 次
相关 Paper
- "An Experience That Could Not be Found Anywhere Else": Resonance as an Explanatory Concept for Player Experience Research and Game DesignJaakko Väkevä, Jan B. Vornhagen, Heidi Rautalahti, Janne LindqvistCHI 2026 · 被引用 2 次
- Gaming for Post-Work Recovery: The Role of ImmersionJon Mella, Ioanna Iacovides, Anna L. CoxCHI 2023 · 被引用 16 次
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesKatja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, Ally Suarez 等CHI 2022 · 被引用 49 次
- No Spirituality Please, We're HCI: Challenges for HCI Research on Religion and SpiritualitySara Wolf, Paula Friedrich, Elizabeth A. Buie, Mark BlytheCHI 2026 · 被引用 3 次
- Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded TheoryTom Cole, Marco GilliesCHI 2022 · 被引用 33 次
