Point Cloud Pre-training with Natural 3D Structures
Ryosuke Yamada, Hirokatsu Kataoka, Naoya Chiba, Yukiyasu Domae, Tetsuya Ogata
摘要
The construction of 3D point cloud datasets requires a great deal of human effort. Therefore, constructing a largescale 3D point clouds dataset is difficult. In order to remedy this issue, we propose a newly developed point cloud fractal database (PC-FractalDB), which is a novel family of formula-driven supervised learning inspired by fractal geometry encountered in natural 3D structures. Our research is based on the hypothesis that we could learn representations from more real-world 3D patterns than conventional 3D datasets by learning fractal geometry. We show how the PC-FractalDB facilitates solving several recent dataset-related problems in 3D scene understanding, such as 3D model collection and labor-intensive annotation. The experimental section shows how we achieved the performance rate of up to 61.9% and 59.0% for the Scan-NetV2 and SUN RGB-D datasets, respectively, over the current highest scores obtained with the PointContrast, contrastive scene contexts (CSC), and RandomRooms. Moreover, the PC-FractalDB pre-trained model is especially effective in training with limited data. For example, in 10% of training data on ScanNetV2, the PC-FractalDB pre-trained VoteNet performs at 38.3%, which is +14.8% higher accuracy than CSC. Of particular note, we found that the proposed method achieves the highest results for 3D object detection pre-training in limited point cloud data. 1 * indicates equal contribution. 1 Dataset release: https://ryosuke-yamada.github.io/ PointCloud-FractalDataBase/ PC-FractalDB data ScanNetV2 data Estimation result Fine-tuning ・ ・ ・ ・ ・ ・ VoteNet Pre-training ・ ・ ・ ・ ・ ・ VoteNet Transfer pre-trained parameters Estimation result (a) Pre-training: 3D object detection with PC-FractalDB.
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引用它的顶会 Paper9
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