Audiovisual Realism in MR: Investigating the Effects of Room Acoustics on Co-Presence with Photorealistic Avatars
Cyan DeVeaux, Elizabeth H. Hall, Andy J. Shaw, Andrew Frederick Francl, Paulus van Horne, Frank M. Nieuwenhuizen, Sebastià Vicenc Amengual Garí, Madeline Huberth
摘要
With advances in spatial computing and growth in commercially available head-mounted displays, mixed reality (MR) is an emerging context for social experiences and collaborative interaction. While the role of visual representations in enhancing user experiences has been extensively studied, the contribution of audio has comparatively received little attention. In this exploratory, within-subjects study, we investigate the effects of audio quality on co-presence and associated experiential outcomes during avatar-mediated conversations in MR. In dyads, participants engaged in semi-structured conversation under anechoic and reverberant audio conditions while embodying photorealistic avatars. Results shed a nuanced light on the potential of audio in facilitating co-presence. We conclude by discussing implications for design and future research on audio within audiovisual MR environments.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Influence of Audiovisual Realism on Communication Behaviour in Group-to-Group TelepresenceGareth Rendle, Felix Immohr, Christian Kehling, Anton Lammert 等IEEE VR 2025 · 被引用 4 次
- Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual RealityFelix Immohr, Gareth Rendle, Anton Lammert, Annika Neidhardt 等IEEE VR 2024 · 被引用 9 次
- A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-PresenceJianing Yin, Weicheng Zheng, Yuntao Wang, Xin Tong 等IEEE VR 2025 · 被引用 2 次
- Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual RealitySarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par 等IEEE VR 2025 · 被引用 6 次
- Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative TasksThéo Combe, Rebecca Fribourg, Lucas Detto, Jean-Marie NormandIEEE VR 2024 · 被引用 36 次
