Lune

EMNLP2021顶会

Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

Christopher Clark, Jordi Salvador, Dustin Schwenk, Derrick Bonafilia, Mark Yatskar, Eric Kolve, Alvaro Herrasti, Jonghyun Choi, Sachin Mehta, Sam Skjonsberg, Carissa Schoenick, Aaron Sarnat

2021年份
6被引次数
2顶会引用

摘要

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multimodal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Iconary, a collaborative game of drawing and guessing based on Pictionary, that poses a novel challenge for the research community. In Iconary, a Guesser tries to identify a phrase that a Drawer is drawing by composing icons, and the Drawer iteratively revises the drawing to help the Guesser in response. This back-and-forth often uses canonical scenes, visual metaphor, or icon compositions to express challenging words, making it an ideal test for mixing language and visual/symbolic communication in AI. We propose models to play Iconary and train them on over 55,000 games between human players. Our models are skillful players and are able to employ world knowledge in language models to play with words unseen during training. Elite human players outperform our models, particularly at the drawing task, leaving an important gap for future research to address. We release our dataset, code, and evaluation setup as a challenge to the community at github.com/allenai/iconary. Annotations 18.5%, 22.0% A noun is drawn by composing multiple icons, such as drawing 'sprinkler' with a spray bottle, drop, and fountain icons. Composition 47.5%, 64.0% Arrows, crosses, checkmarks, or circles guide interpretation, such as an arrow to indicate a part or crosses to specify incorrect options. Repurposing 22.5%, 32.0% An icon is used to represent an object different than its intended meaning, such as a scarf for 'scabbard', or box + ring for 'boxing ring'. Verb Scene 25.0%, 44.5% Multiple icons are arranged in a scene to indicate the verb. Verb Icon 41.0%, 25.5% A single icon is used to indicate the verb, such as hammer for 'building' or eyes for 'reading'. Verb Arrows 22.0%, 25.5% The verb is indicated by using arrows to show motion.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper2

问问它们各自怎么用它

它引用的顶会 Paper3

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖