VMINer: Versatile Multi-view Inverse Rendering with Near-and Far-field Light Sources
Fan Fei, Jiajun Tang, Ping Tan, Boxin Shi
摘要
This paper introduces a versatile multi-view inverse rendering framework with near-and far-field light sources. Tackling the fundamental challenge of inherent ambiguity in inverse rendering, our framework adopts a lightweight yet inclusive lighting model for different near-and far-field lights, thus is able to make use of input images under varied lighting conditions available during capture. It leverages observations under each lighting to disentangle the intrinsic geometry and material from the external lighting, using both neural radiance field rendering and physically-based surface rendering on the 3D implicit fields. After training, the reconstructed scene is extracted to a textured triangle mesh for seamless integration into industrial rendering software for various applications. Quantitatively and qualitatively tested on synthetic and real-world scenes, our method shows superiority to state-of-the-art multi-view inverse rendering methods in both speed and quality.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- LuxRemix: Lighting Decomposition and Remixing for Indoor ScenesRuofan Liang, Norman Müller, Ethan Weber, Duncan Zauss 等CVPR 2026 · 被引用 7 次
- GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsKang Du, Zhihao Liang, Yulin Shen, Zeyu WangICCV 2025 · 被引用 3 次
- Differentiable Inverse Rendering with Interpretable Basis BRDFsHoon-Gyu Chung, Seokjun Choi, Seung-Hwan BaekCVPR 2025
- Ambient-robust Inverse Rendering using Active RGB-NIR ImagingHoon-Gyu Chung, Jinnyeong Kim, Hyunwoo Kang, Seung-Hwan BaekSIGGRAPH 2026
- SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian SplattingJiajun Tang, Fan Fei, Zhihao Li, Xiao Tang 等CVPR 2025
它引用的顶会 Paper27
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon 等ICML 2020 · 被引用 1,001 次
- NeRD: Neural Reflectance Decomposition from Image CollectionsMark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron 等ICCV 2021 · 被引用 608 次
- Extracting Triangular 3D Models, Materials, and Lighting From ImagesJacob Munkberg, Wenzheng Chen, Jon Hasselgren, Alex Evans 等CVPR 2022 · 被引用 306 次
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionMark Boss, Varun Jampani, Raphael Braun, Ce Liu 等NeurIPS 2021 · 被引用 270 次
相关 Paper
- NeILF++: Inter-Reflectable Light Fields for Geometry and Material EstimationJingyang Zhang, Yao Yao, Shiwei Li, Jingbo Liu 等ICCV 2023 · 被引用 92 次
- Modeling Indirect Illumination for Inverse RenderingYuanqing Zhang, Jiaming Sun, Xingyi He, Huan Fu 等CVPR 2022 · 被引用 140 次
- A Pre-convolved Representation for Plug-and-Play Neural Illumination FieldsYiyu Zhuang, Qi Zhang, Xuan Wang, Hao Zhu 等AAAI 2024 · 被引用 3 次
- Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo CuesXu Cao, Takafumi TaketomiICCV 2025 · 被引用 1 次
- WildLight: In-the-wild Inverse Rendering with a FlashlightZiang Cheng, Junxuan Li, Hongdong LiCVPR 2023
