CAG-GS: Consistent Anchor Guided Gaussian Splatting for Large-scale Scene Rendering
Shijie Xu, Qiulei Dong
摘要
Recently, 3D Gaussian Splatting for scene rendering has attracted much attention in computer vision and graphics, but generally suffers from large burdens of both computation and storage when handling large-scale scenes. Some existing works in literature employ a divide-and-conquer strategy for alleviating this issue, where an input large scene is divided into lots of local blocks, and each block is handled separately. However, such a strategy generally leads to limited performance due to the inevitable inconsistency among the 3D Gaussians from different blocks. To address this problem, we propose a Consistent Anchor Guided Gaussian Splatting for large-scale scene rendering under the divide-and-conquer strategy, called CAG-GS. In CAG-GS, a set of learnable anchors for each local block is injected with the corresponding semantic features from a pre-trained semantic segmentation model SAM2 through an explored semantic mapping module, and then these anchors are used to predict the attributes of 3D Gaussians. Moreover, we explore a coarse-to-fine training strategy for CAG-GS, where each local block is optimized independently while being guided by globally consistent semantics. Extensive experimental results on five large-scale scenes demonstrate the superiority of the proposed method over five state-of-the-art methods in most cases.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper23
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan 等CVPR 2022 · 被引用 702 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
相关 Paper
- AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingZhaonan Wang, Manyi Li, Changhe TuICCV 2025 · 被引用 5 次
- GAGS: Granularity-Aware Feature Distillation for Language Gaussian SplattingYuning Peng, Haiping Wang, Yuan Liu, Chenglu Wen 等AAAI 2026 · 被引用 12 次
- FHGS: Feature-Homogenized Gaussian SplattingQigeng Duan, Benyun Zhao, Mingqiao Han, Yijun Huang 等NeurIPS 2025 · 被引用 2 次
- Segment Any 3D GaussiansJiazhong Cen, Jiemin Fang, Chen Yang, Lingxi Xie 等AAAI 2025 · 被引用 175 次
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer 等SIGGRAPH 2024 · 被引用 180 次
