ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities
Kathryn E. Ringland, Arpita Bhattacharya, Kevin Weatherwax, Tessa Eagle, Christine T. Wolf
摘要
Play is an essential part of the human experience and can be found throughout the lifespan. While play has long been of interest to the HCI community, research has often focused on the technologies supporting game play, the potential outcomes of play (e.g., skill-building, health improvements), or play among children. This paper explores what play looks like in online communities that are not specifically game-based and consist primarily of adults. From online ethnographic work of the ARMY (i.e., Adorable Representative M.C. for Youth), fandom of the South Korean musical group BTS, we explore how BTS and ARMY collaboratively construct a playful social environment using various social media platforms. A contribution of this work is to expand our conceptualization of how adults create playful places that are not specifically game-based and highlights the role of socio-technical systems in their community building.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper5
- Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research OutcomesMinYoung Yoo, Sophia Ppali, William Odom, Yumeng Zhuang 等CHI 2025 · 被引用 20 次
- What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts' Creation Stage, Characteristics of Community Comments, and their InteractionsQingyu Guo, Chao Zhang, Hanfang Lyu, Zhenhui Peng 等CHI 2023 · 被引用 10 次
- Exploring the Effects of Event-induced Sudden Influx of Newcomers to Online Pop Music Fandom Communities: Content, Interaction, and EngagementQingyu Guo, Chuhan Shi, Zhuohao Yin, Chengzhong Liu 等CSCW 2023 · 被引用 7 次
- Understanding How Personal Activities Are Shared In Short-form VideosDennis Wang, Jun Zhu, Daniel A. EpsteinCSCW 2025 · 被引用 2 次
- Looking inside the VR Music Scene: Mapping Platforms, Events and PeopleSophia Ppali, Alberto Boem, Alexandra Covaci, Marios Constantinides 等CHI 2026 · 被引用 1 次
相关 Paper
- "To be that one other brick in the pillar": Online Communities, Platforms, and Collective Action in the BTS Industrial ComplexKathryn E. Ringland, Bhavani Seetharaman, Jhertau Her, Angeleen Tan 等CHI 2026 · 被引用 1 次
- Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives MatterSo Yeon Park, Nicole K. Santero, Blair Kaneshiro, Jin Ha LeeCHI 2021 · 被引用 62 次
- Let's Influence Algorithms Together: How Millions of Fans Build Collective Understanding of Algorithms and Organize Coordinated Algorithmic ActionsQing Xiao, Yuhang Zheng, Xianzhe Fan, Bingbing Zhang 等CHI 2025 · 被引用 16 次
- Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPTMohammad Ronagh Nikghalb, Jinghui ChengCSCW 2025 · 被引用 12 次
- Technology for Situated and Emergent Play: A Bridging Concept and Design AgendaFerran Altarriba Bertran, Elena Márquez Segura, Katherine IsbisterCHI 2020 · 被引用 37 次
