With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture
Tairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani, Julien Pettré
摘要
While data is vital to better understand and model interactions within human crowds, capturing real crowd motions is extremely challenging. Virtual Reality (VR) demonstrated its potential to help, by immersing users into either simulated virtual crowds based on autonomous agents, or within motion-capture-based crowds. In the latter case, users' own captured motion can be used to progressively extend the size of the crowd, a paradigm called Record-and-Replay (2R). However, both approaches demonstrated several limitations which impact the quality of the acquired crowd data. In this paper, we propose the new concept of contextual crowds to leverage both crowd simulation and the 2R paradigm towards more consistent crowd data. We evaluate two different strategies to implement it, namely a Replace-Record-Replay (3R) paradigm where users are initially immersed into a simulated crowd whose agents are successively replaced by the user's captured-data, and a Replace-Record-Replay-Responsive (4R) paradigm where the pre-recorded agents are additionally endowed with responsive capabilities. These two paradigms are evaluated through two real-world-based scenarios replicated in VR. Our results suggest that the behaviors observed in VR users with surrounding agents from the beginning of the recording process are made much more natural, enabling 3R or 4R paradigms to improve the consistency of captured crowd datasets.
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- Towards Robust and Adaptive Motion Forecasting: A Causal Representation PerspectiveYuejiang Liu, Riccardo Cadei, Jonas Schweizer, Sherwin Bahmani 等CVPR 2022 · 被引用 44 次
- The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual RealityTairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani 等IEEE VR 2022 · 被引用 34 次
- Eye-Gaze Activity in Crowds: Impact of Virtual Reality and DensityFlorian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau 等IEEE VR 2020 · 被引用 14 次
- The Stare-in-the-Crowd Effect in Virtual RealityPierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti 等IEEE VR 2022 · 被引用 11 次
- Tracking Pedestrian Heads in Dense CrowdRamana Sundararaman, Cedric De Almeida Braga, Éric Marchand, Julien PettréCVPR 2021
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