Is Vanilla MLP in Neural Radiance Field Enough for Few-Shot View Synthesis?
Hanxin Zhu, Tianyu He, Xin Li, Bingchen Li, Zhibo Chen
摘要
Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure, however, when fewer known views are given (i.e., few-shot view synthesis), the model is prone to overfit the given views. To handle this issue, previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast, in this paper, we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue, but at the cost of missing details, we propose the multi-input MLP (mi-MLP) that incorpo-rates the inputs (i.e., location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts, we propose to model colors and volume density separately and present two regularization terms. Ex-tensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement, it is surprisingly effective as it boosts the PSNR of the base-line from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- Spatial Annealing for Efficient Few-shot Neural RenderingYuru Xiao, Deming Zhai, Wenbo Zhao, Kui Jiang 等AAAI 2025 · 被引用 4 次
- NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into CodeSeemandhar Jain, Keshav Gupta, Kunal Gupta, Manmohan ChandrakerCVPR 2026 · 被引用 1 次
- SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views Under Unconstrained IlluminationsQi Zhang, Chi Huang, Qian Zhang, Nan Li 等ICCV 2025 · 被引用 1 次
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian SplattingYulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun 等CVPR 2025
- A View-Consistent Sampling Method for Regularized Training of Neural Radiance FieldsAoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal FuaICCV 2025
它引用的顶会 Paper35
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
相关 Paper
- CMC: Few-shot Novel View Synthesis via Cross-view Multiplane ConsistencyHanxin Zhu, Zhibo ChenIEEE VR 2024 · 被引用 3 次
- FlipNeRF: Flipped Reflection Rays for Few-shot Novel View SynthesisSeunghyeon Seo, Yeonjin Chang, Nojun KwakICCV 2023 · 被引用 40 次
- ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance FieldsNagabhushan Somraj, Rajiv SoundararajanSIGGRAPH 2023 · 被引用 38 次
- RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse InputsMichael Niemeyer, Jonathan T. Barron, Ben Mildenhall, Mehdi S. M. Sajjadi 等CVPR 2022 · 被引用 513 次
- MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance FieldsTakuhiro KanekoICCV 2023 · 被引用 7 次
