Synchronizing with Attentional Sampling: Modality-Specific Flicker Guidance for Gaze and Hand-Eye Interaction in VR
Songyue Yang, Kang Yue, Haolin Gao, Mei Guo, Haoran Jia, Zhonghao Zhu, Fanlu Zeng, Yu Liu
摘要
Current attentional guidance systems in Virtual Reality (VR) typically treat the user as a static receiver, employing fixed visual cues that fail to account for the fluctuating cognitive state. We address this limitation by positing that effective guidance requires modulating external stimuli to correspond with the brain’s intrinsic attentional sampling mechanism. Using EEG in an immersive environment, we provide direct evidence that this sampling periodicity is not fixed; specifically, the intensified sensorimotor integration load of hand-eye coordination drives the endogenous rhythm to decelerate from the alpha band (∼8 Hz) to the theta band (∼4 Hz). This neural adaptation dictates the temporal requirements for external guidance: identifying optimal parameters via Pareto optimization, we demonstrate that while a 4 Hz cue suffices for gaze, the computationally demanding coordination task requires a higher-frequency (7 Hz) cue to ensure sufficient temporal signal density. Validated in ecological VR scenarios, our adaptive strategy significantly enhanced interaction efficiency without increasing cognitive load. Beyond the specific implementation of flicker, this work establishes a critical design principle for next-generation attention-aware interfaces: maximizing performance by synchronizing information presentation with the user’s task-induced sensorimotor state.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- ChromaGazer: Unobtrusive Visual Modulation using Imperceptible Color Vibration for Visual GuidanceRinto Tosa, Shingo Hattori, Yuichi Hiroi, Yuta Itoh 等IEEE VR 2025 · 被引用 4 次
- Brain Signatures of Time Perception in Virtual RealitySahar Niknam, Saravanakumar Duraisamy, Jean Botev, Luis A. LeivaIEEE VR 2025 · 被引用 9 次
- The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive CapacitySihyun Jeong, Jinwook Kim, Jeongmi LeeIEEE VR 2024 · 被引用 20 次
- Perceived Asynchrony of Rhythmic Stimuli Affects Pupil Diameter and Smooth Pursuit Eye MovementsLina Klass, Anton Benjamin Lammert, Laura Simon, Bernd Froehlich 等CHI 2025 · 被引用 2 次
- EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching SystemsRumeysa Türkmen, Zeynep Ecem Gelmez, Anil Ufuk Batmaz, Wolfgang Stuerzlinger 等CHI 2024 · 被引用 11 次
