Enabling High Quality Real-Time Communications with Adaptive Frame-Rate
Zili Meng, Tingfeng Wang, Yixin Shen, Bo Wang, Mingwei Xu, Rui Han, Honghao Liu, Venkat Arun, Hongxin Hu, Xue Wei
摘要
Emerging high-quality real-time communication (RTC) applications stream ultra-high-definition (UHD) videos with a high frame rate (HFR). They use edge computing, which enables high bandwidth and low latency streaming. Our measurements, from the cloud gaming platform of one of the largest gaming companies, show that, in this setting, the queue at the client-side decoder is often the cause of high latency that hurts the user's experience. We, therefore, propose an Adaptive Frame Rate (AFR) controller that helps achieve ultra-low latency by adaptively coordinating the frame rate with fluctuating network conditions and decoder capacity. AFR's design addresses two key challenges: (1) queue measurements do not provide timely feedback for the control loop; and (2) multiple factors control the decoder queue, and different actions must be taken depending on why the queue accumulates. Both trace-driven simulations and large-scale deployments in the wild demonstrate that AFR can reduce the tail queuing delay by up to 7.4× and the stuttering events measured by end-to-end delay by 34% on average. AFR has been deployed in production in our cloud gaming service for over one year.
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引用它的顶会 Paper19
- Hairpin: Rethinking Packet Loss Recovery in Edge-based Interactive Video StreamingZili Meng, Xiao Kong, Jing Chen, Bo Wang 等NSDI 2024 · 被引用 49 次
- Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud GamingShibo Wang, Shusen Yang, Xiao Kong, Chenglei Wu 等NSDI 2024 · 被引用 32 次
- AUGUR: Practical Mobile Multipath Transport Service for Low Tail Latency in Real-Time StreamingYuhan Zhou, Tingfeng Wang, Liying Wang, Nian Wen 等NSDI 2024 · 被引用 26 次
- Tooth: Toward Optimal Balance of Video QoE and Redundancy Cost by Fine-Grained FEC in Cloud Gaming StreamingCongkai An, Huanhuan Zhang, Shibo Wang, Jingyang Kang 等NSDI 2025 · 被引用 20 次
- Dissecting and Streamlining the Interactive Loop of Mobile Cloud GamingYang Li, Jiaxing Qiu, Hongyi Wang, Zhenhua Li 等NSDI 2025 · 被引用 11 次
它引用的顶会 Paper6
- OnRL: improving mobile video telephony via online reinforcement learningHuanhuan Zhang, Anfu Zhou, Jiamin Lu, Ruoxuan Ma 等MobiCom 2020 · 被引用 105 次
- ABC: A Simple Explicit Congestion Controller for Wireless NetworksPrateesh Goyal, Anup Agarwal, Ravi Netravali, Mohammad Alizadeh 等NSDI 2020 · 被引用 101 次
- Achieving consistent low latency for wireless real-time communications with the shortest control loopZili Meng, Yaning Guo, Chen Sun, Bo Wang 等SIGCOMM 2022 · 被引用 72 次
- TACK: Improving Wireless Transport Performance by Taming AcknowledgmentsTong Li, Kai Zheng, Ke Xu, Rahul Arvind Jadhav 等SIGCOMM 2020 · 被引用 54 次
- DeepVista: 16K Panoramic Cinema on Your Mobile DeviceWenxiao Zhang, Feng Qian, Bo Han, Pan HuiWWW 2021 · 被引用 28 次
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