Echoes of the Coliseum: Towards 3D Live streaming of Sports Events
Junkai Huang, Saswat Subhajyoti Mallick, Alejandro Amat, Marc Ruiz Olle, Albert Mosella-Montoro, Bernhard Kerbl, Francisco Vicente Carrasco, Fernando De la Torre
Abstract
Human-centered live events have always played a pivotal role in shaping culture and fostering social connections. Traditional 2D live transmissions fail to replicate the immersive quality of physical attendance. Addressing this gap, this paper proposes LiveSplats , a framework towards real-time, photo-realistic 3D reconstructions of live events using high-performance 3D Gaussian Splatting. Our solution capitalizes on strong geometric priors to optimize through distributed processing and load balancing, enabling interactive, freely explorable 3D experiences. By dividing scene reconstruction into actor-centric and environment-specific tasks, we employ hierarchical coarse-to-fine optimization to rapidly and accurately reconstruct human actors based on pose data, refining their geometry and appearance with photometric loss. For static environments, we focus on view-dependent appearance changes, streamlining rendering efficiency and maximizing GPU performance. To facilitate evaluation, we introduce (and distribute) a synthetic benchmark dataset of basketball games, offering high visual fidelity as ground truth. In both our synthetic benchmark and publicly available benchmarks, LiveSplats consistently outperforms existing approaches. The dataset is available at https://humansensinglab.github.io/basket-multiview.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext fede37e0-7989-4f50-92c2-21502115f5a3Cited by top-tier papers2
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 16 citations
- 4D Human-Scene Reconstruction from Low-Overlap CapturesMinhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim et al.SIGGRAPH 2026
Builds on17
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- PyTorch 2: Faster Machine Learning Through Dynamic Python Bytecode Transformation and Graph CompilationJason Ansel, Edward Z. Yang, Horace He, Natalia Gimelshein et al.ASPLOS 2024 · 693 citations
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao et al.CVPR 2024 · 302 citations
- NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li, Zhang Chen et al.IEEE VR 2023 · 246 citations
- LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh RegistrationBharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, Gerard Pons-MollNeurIPS 2020 · 159 citations
Related papers
- StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video StreamsZike Wu, Qi Yan, Xuanyu Yi, Lele Wang et al.ICLR 2026 · 9 citations
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsPanwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan et al.NeurIPS 2024 · 76 citations
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation ModelsYifan Liu, Keyu Fan, Weihao Yu, Chenxin Li et al.CVPR 2025
- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian SplattingHaiqian Han, Jianing Li, Henglu Wei, Xiangyang JiNeurIPS 2024 · 39 citations
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat GenerationChenguo Lin, Panwang Pan, Bangbang Yang, Zeming Li et al.ICLR 2025
