Lune

CHI2024Top-tier venue

Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing

Book Sadprasid, Anne Mei, Alex Mariakakis, Scott Bateman, Fanny Chevalier

2024Year
8Citations
4Top-tier citations

Abstract

The need for frequent and brief practice in deep breathing presents challenges in maintaining motivation and consistency. While persuasive technologies have been shown to improve engagement in therapeutic exercises, there is a lack of insight into specific motivational strategies for such intermittent activities. We investigate how idle games can incentivize behaviors like deep breathing and identify specific mechanics for fostering an optimal practice cycle. We illustrate this approach in a game called BreathPurr-suade. After validating the physiological efficacy of the embedded breathing guide, our four-week study revealed idle games are more effective in maintaining deep breathing adherence than a standard breathing guide. Our work highlights the capacity of idle games to foster deep breathing, revealing their efficacy in subtle persuasive game designs that encourage intermittent therapeutic practices.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers4

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines