Efficient neural supersampling on a novel gaming dataset
Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra, Fatih Porikli, Guillaume Berger
Abstract
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for super-sampling rendered content that is 4× more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
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Install the CLIlune papers fulltext f98f58b5-4503-4d0c-856d-42e329268ff9Cited by top-tier papers2
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