A Dual-Stick Controller for Enhancing Raycasting Interactions with Virtual Objects
Nianlong Li, Tong Wu, Zhenxuan He, Luyao Shen, Tianren Luo, Teng Han, Boyu Gao, Yu Zhang, Liuxin Zhang, Feng Tian, Qianying Wang
Abstract
This work presents Dual-Stick, a novel controller with two sticks connected at the end that innovates a Dual-Ray interaction paradigm to enrich raycasting input in Virtual Reality (VR). Dual-Stick leverages the inherent human dexterity in using everyday tools such as clamps and tweezers to adjust the relative angle between two sticks. This design supports Dual-Ray interactions that provide with a heuristics-based enhanced mechanism. It also offers more flexible manipulation by taking advantages of additional degrees of freedom provided by clamping angle. We conducted two studies to evaluate the effectiveness of Dual-Ray in target selection and manipulation tasks. The results indicated that Dual-Ray significantly improved efficiency in target selection compared to single-ray input but did not outperform the enhanced single-ray technique. In terms of manipulation, Dual-Ray effectively reduced completion time and mode switching compared to single-ray input.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext f87f9e60-7600-446c-9aa2-cfeed6bb3b4fCited by top-tier papers1
Ask how each one uses itBuilds on13
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual RealityTobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo et al.CHI 2020 · 157 citations
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 116 citations
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang et al.CHI 2021 · 116 citations
- HandPainter - 3D Sketching in VR with Hand-based Physical ProxyYing Jiang, Congyi Zhang, Hongbo Fu, Alberto Cannavò et al.CHI 2021 · 61 citations
- Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight PenNianlong Li, Teng Han, Feng Tian, Jin Huang et al.CHI 2020 · 47 citations
Related papers
- Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive AnalyticsJorge A. Wagner Filho, Wolfgang Stuerzlinger, Luciana P. NedelIEEE VR 2021 · 52 citations
- TwinSpin: A Virtual Ball in a VR Controller Enabling In-Hand 3DoF RotationChangsung Lim, Taejun Kim, Geehyuk LeeUIST 2025
- Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual RealityYiqin Lu, Chun Yu, Yuanchun ShiIEEE VR 2020 · 9 citations
- HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand TrackingEsen K. Tütüncü, Mar González-Franco, Eric J. GonzalezUIST 2025 · 2 citations
- Hands-on, Hands-off: Gaze-Assisted Bimanual 3D InteractionMathias N. Lystbæk, Thorbjørn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez et al.UIST 2024 · 21 citations
