LandCraft: Designing the Structured 3D Landscapes via Text Guidance
Zhihao Liu, Fang Liu, Weihao Xuan, Naoto Yokoya
Abstract
Modeling large-scale landscapes is a foundational yet timeconsuming task in many 3D applications, typically requiring substantial expertise. Recently, Text-to-3D techniques have emerged as a promising, beginner-friendly prototyping approach for generating 3D content from textual input. However, existing methods either produce unusable, problematic geometries, or fail to fully capture the user's complex intent from the input text-making it difficult to generate highquality landscape assets with controllable spatial and geographic features. In this paper, we present LandCraft, a novel AI-assisted authoring tool that enables the rapid creation of high-quality landscape scenes based on user descriptions. Our system employs a coarse-to-fine generation process: Initially, large language and deep generative models concretize textual ideas into abstract representations that capture essential landscape features, such as spatial and geographic characteristics. Then, we leverage a comprehensive procedural generation module to synthesize the detailed, structurally consistent 3D landscapes based on these inferred representations. Our LandCraft can effectively generate production-ready 3D scene assets that can be seamlessly exported to external game engines or modeling software, enabling immediate practical use.
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