Tile-Wise Vs. Image-Wise: Random-Tile Loss and Training Paradigm for Gaussian Splatting
Xiaoyu Zhang, Weihong Pan, Xiaojun Xiang, Hongjia Zhai, Liyang Zhou, Hanqing Jiang, Guofeng Zhang
Abstract
3D Gaussian Splatting (3DGS) has drawn significant attention for its advantages in rendering speed and quality. Most existing methods still rely on the image-wise loss and training paradigm because of its intuitive nature in the Splatting algorithm. However, image-wise loss lacks multi-view constraints, which are generally essential for optimizing 3D appearance and geometry. To address this, we propose RT-Loss along with a tile-based training paradigm, which uses randomly sampled tiles to integrate multi-view appearance and structural constraints in 3DGS. Additionally, we introduce an tile-based adaptive densification control strategy tailored for our training paradigm. Extensive experiments show that our approach consistently improves performance metrics while maintaining efficiency across various benchmark datasets.
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