VINECS: Video-based Neural Character Skinning
Zhouyingcheng Liao, Vladislav Golyanik, Marc Habermann, Christian Theobalt
Abstract
Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of a single character observed under different pose configurations. However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time. To address these challenges, we propose a fully automated approach for creating a fully rigged character with pose-dependent skinning weights, which can be solely learned from multi-view video. Therefore, we first acquire a rigged template, which is then statically skinned. Next, a coordinate-based MLP learns a skinning weights field parameterized over the position in a canonical pose space and the respective pose. Moreover, we introduce our pose-and view-dependent appearance field allowing us to differentiably render and supervise the posed mesh using multi-view imagery. We show that our approach outperforms state-ofthe-art while not relying on dense 4D scans. More details can be found on our project page 1 . 1 https : / / people . mpi -inf . mpg . de / ˜mhaberma / projects/2023-Vinecs
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Cited by top-tier papers3
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- HRAvatar: High-Quality and Relightable Gaussian Head AvatarDongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu et al.CVPR 2025
- Secondary Motion-Aware 3D Clothed Gaussian Avatars from Monocular VideosSeungeun Lee, Seungjun Moon, Hah Min Lew, Ji-Su Kang et al.ICLR 2026
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- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges et al.ICCV 2021 · 267 citations
- RigNet: neural rigging for articulated charactersZhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth et al.SIGGRAPH 2020 · 127 citations
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