Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability
Revan MacQueen, James R. Wright
Abstract
Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that the agents the learner will face post-training may have dramatically different behavior than the learner came to expect by interacting with itself. For the special case of two-player constant-sum games, self-play that reaches Nash equilibrium is guaranteed to produce strategies that perform well against any post-training opponent; however, no such guarantee exists for multiplayer games. We show that in games that approximately decompose into a set of two-player constant-sum games (called constant-sum polymatrix games) where global -Nash equilibria are boundedly far from Nash equilibria in each subgame (called subgame stability), any no-external-regret algorithm that learns by self-play will produce a strategy with bounded vulnerability. For the first time, our results identify a structural property of multiplayer games that enable performance guarantees for the strategies produced by a broad class of self-play algorithms. We demonstrate our findings through experiments on Leduc poker.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext f3a30336-7844-4cd6-933c-8be79d61d786Cited by top-tier papers2
- Why Playing Against Diverse and Challenging Opponents Speeds Up Coevolution: A Theoretical Analysis on Combinatorial GamesAlistair Benford, Per Kristian LehreNeurIPS 2025 · 2 citations
- Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction RankWenhao Zhan, Scott Fujimoto, Zheqing Zhu, Jason D. Lee et al.ICLR 2025
Builds on9
- "Other-Play" for Zero-Shot CoordinationHengyuan Hu, Adam Lerer, Alex Peysakhovich, Jakob N. FoersterICML 2020 · 271 citations
- A Sharp Analysis of Model-based Reinforcement Learning with Self-PlayQinghua Liu, Tiancheng Yu, Yu Bai, Chi JinICML 2021 · 137 citations
- No-Press Diplomacy from ScratchAnton Bakhtin, David J. Wu, Adam Lerer, Noam BrownNeurIPS 2021 · 51 citations
- No-Regret Learning Dynamics for Extensive-Form Correlated EquilibriumAndrea Celli, Alberto Marchesi, Gabriele Farina, Nicola GattiNeurIPS 2020 · 48 citations
- Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-SolversLuke Marris, Paul Muller, Marc Lanctot, Karl Tuyls et al.ICML 2021 · 42 citations
Related papers
- Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric GamesJiawei Ge, Yuanhao Wang, Wenzhe Li, Chi JinICML 2025
- Convergence of No-Swap-Regret Dynamics in Self-PlayRenato Paes Leme, Georgios Piliouras, Jon SchneiderNeurIPS 2024 · 3 citations
- For Learning in Symmetric Teams, Local Optima are Global Nash EquilibriaScott Emmons, Caspar Oesterheld, Andrew Critch, Vincent Conitzer et al.ICML 2022 · 12 citations
- Data Poisoning to Fake a Nash Equilibria for Markov GamesYoung Wu, Jeremy McMahan, Xiaojin Zhu, Qiaomin XieAAAI 2024 · 6 citations
- Meta-Learning in GamesKeegan Harris, Ioannis Anagnostides, Gabriele Farina, Mikhail Khodak et al.ICLR 2023 · 196 citations
