Lune

EMNLP2025Top-tier venue

Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Danrui Li, Sen Zhang, Samuel S. Sohn, Kaidong Hu, Muhammad Usman, Mubbasir Kapadia

2025Year
1Top-tier citations

Abstract

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. Code repo:

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext f2e15c1d-38ef-44a7-be2e-5a103bce86f3

Cited by top-tier papers1

Ask how each one uses it

Builds on16

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines