Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit
Shintaro Nakamura, Masashi Sugiyama
Abstract
We study the real-valued combinatorial pure exploration of the multi-armed bandit (R-CPE-MAB) problem. In R-CPE-MAB, a player is given stochastic arms, and the reward of each arm follows an unknown distribution. In each time step, a player pulls a single arm and observes its reward. The player's goal is to identify the optimal action from a finite-sized real-valued action set with as few arm pulls as possible. Previous methods in the R-CPE-MAB require enumerating all of the feasible actions of the combinatorial optimization problem one is considering. In general, since the size of the action set grows exponentially large with respect to the number of arms, this is almost practically impossible when the number of arms is large. We introduce an algorithm named the Generalized Thompson Sampling Explore (GenTS-Explore) algorithm, which is the first algorithm that can work even when the size of the action set is exponentially large with respect to the number of arms. We also introduce a novel problem-dependent sample complexity lower bound of the R-CPE-MAB problem, and show that the GenTS-Explore algorithm achieves the optimal sample complexity up to a problem-dependent constant factor.
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- Thompson Sampling for (Combinatorial) Pure ExplorationSiwei Wang, Jun ZhuICML 2022 · 8 citations
- Combinatorial Pure Exploration with Bottleneck Reward FunctionYihan Du, Yuko Kuroki, Wei ChenNeurIPS 2021 · 6 citations
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