IM-Zero: Instance-level Motion Controllable Video Generation in a Zero-shot Manner
Yuyang Huang, Yabo Chen, Li Ding, Xiaopeng Zhang, Wenrui Dai, Junni Zou, Hongkai Xiong, Qi Tian
Abstract
Controllability of video generation has been recently concerned in addition to the quality of generated videos. The main challenge to controllable video generation is to synthesize videos based on user-specified instance spatial locations and movement trajectories. However, existing methods suffer from a dilemma between the resource consumption, generation quality, and user controllability. As an efficient alternative to prohibitive training-based video generation, existing zero-shot video generation methods cannot generate high-quality and motion-consistent videos under the control of layouts and movement trajectories. In this paper, we propose a novel zero-shot method named IM-Zero that ameliorates instance-level motion controllable video generation with enhanced control accuracy, motion consistency, and richness of details to address this problem. Specifically, we first present a motion generation stage that extracts motion and textural guidance from keyframe candidates from pre-trained grounded text-to-image model to generate the desired coarse motion video. Subsequently, we develop a video refinement stage that injects the motion priors of pre-trained text-to-video models and detail priors of pre-trained text-to-image models into the latents of coarse motion videos to further enhance video motion consistency and richness of details. To our best knowledge, IM-Zero is the first to simultaneously achieve high-quality video generation and allow to control both layouts and movement trajectories in a zero-shot manner. Extensive experiments demonstrate that IM-Zero outperforms existing methods in terms of video quality, inter-frame consistency, and the alignment of location and trajectory. Furthermore, compared with existing methods, IM-Zero enjoys extra advantages of versatility in video generation, including motion control of subparts within instances, finer control of specifying instance shapes via masks, and more difficult tasks of motion transfer for customizing fine-grained motion patterns through reference videos and high-quality text-to-video generation.
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