SPLAT: Spherical Localization and Tracking in Large Spaces
Lewis Baker, Jonathan Ventura, Stefanie Zollmann, Steven Mills, Tobias Langlotz
Abstract
When implementing an Augmented Reality (AR) interface, it is essential to track camera motion in order to precisely register the virtual overlay in the view of the user. However, unlike most indoor AR scenarios, in many outdoor scenarios the user maintains a static position performing mostly rotational movements. Simultaneous Localization and Mapping (SLAM) methods typically used to solve the tracking problem require significant translational camera motion to perform reliably. The magnitude of the required translation is proportional to the size of the scene, exacerbating this problem in large environments such as open places or stadiums. In this paper, we present an alternative SLAM method, which combines spherical Structure-from-Motion and a robust 3D tracking method. We compare our method to ORB SLAM2 in synthetic and real tests, and show that our method can track more reliably in large spaces, with simpler calculation due to the spherical motion constraint. We discuss this issue in the context of implementing an AR interface for live sport events in stadiums or other open environments, but possible application scenarios for our technique go beyond and can be applied to handheld AR in many outdoor environments.
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