Lune

CHI2022Top-tier venue

Mood Worlds: A Virtual Environment for Autonomous Emotional Expression

Nadine Wagener, Jasmin Niess, Yvonne Rogers, Johannes Schöning

2022Year
36Citations
8Top-tier citations

Abstract

Immersive interactive technologies such as virtual reality (VR) have the potential to foster well-being. While VR applications have been successfully used to evoke positive emotions through the presetting of light, colour and scenery, the experiential potential of allowing users to independently create a virtual environment (VE) has not yet been sufficiently addressed. To that end, we explore how the autonomous design of a VE can affect emotional engagement and well-being. We present Mood Worlds – a VR application allowing users to visualise their emotions by self-creating a VE. In an exploratory evaluation (N=16), we found that Mood Worlds is an effective tool supporting emotional engagement. Additionally, we found that an autonomous creation process in VR increases positive emotions and well-being. Our work shows that VR can be an effective tool to visualise emotions, thereby increasing positive affect. We discuss opportunities and design requirements for VR as positive technology.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext e9418d19-0784-41ea-ae8a-5935224fdf6b

Cited by top-tier papers8

Ask how each one uses it

Builds on5

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines