Improving Transformer World Models for Data-Efficient RL
Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, J. Swaroop Guntupalli, Wolfgang Lehrach, Miguel Lázaro-Gredilla, Kevin Patrick Murphy
Abstract
We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an openworld 2D survival game that requires agents to exhibit a wide range of general abilities-such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves 53.2%, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
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Install the CLIlune papers fulltext e8e29b85-11ca-40ad-871b-6d782064c8f2Cited by top-tier papers6
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