AssistanceZero: Scalably Solving Assistance Games
Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca D. Dragan
Abstract
Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over 10 400 possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https: //github.com/cassidylaidlaw/ minecraft-building-assistance-game.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext e8b1b1ed-85a2-4825-9df7-def99eae87c8Cited by top-tier papers1
Ask how each one uses itBuilds on17
- Training language models to follow instructions with human feedbackLong Ouyang, Jeffrey Wu, Xu Jiang, Diogo Almeida et al.NeurIPS 2022 · 24,707 citations
- "Other-Play" for Zero-Shot CoordinationHengyuan Hu, Adam Lerer, Alex Peysakhovich, Jakob N. FoersterICML 2020 · 271 citations
- Collaborating with Humans without Human DataDJ Strouse, Kevin R. McKee, Matt M. Botvinick, Edward Hughes et al.NeurIPS 2021 · 239 citations
- Combining Deep Reinforcement Learning and Search for Imperfect-Information GamesNoam Brown, Anton Bakhtin, Adam Lerer, Qucheng GongNeurIPS 2020 · 205 citations
- Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPsTianwei Ni, Benjamin Eysenbach, Ruslan SalakhutdinovICML 2022 · 162 citations
Related papers
- MindZero: Learning Online Mental Reasoning With Zero AnnotationsShunchi Zhang, Jin Lu, Chuanyang Jin, Yichao Zhou et al.ICML 2026 · 1 citation
- Observation Interference in Partially Observable Assistance GamesScott Emmons, Caspar Oesterheld, Vincent Conitzer, Stuart RussellICML 2025
- Training LLM Agents to Empower HumansEvan Ellis, Vivek Myers, Jens Tuyls, Sergey Levine et al.ICML 2026 · 4 citations
- Efficient Learning for AlphaZero via Path ConsistencyDengwei Zhao, Shikui Tu, Lei XuICML 2022 · 8 citations
- Generalized Weighted Path Consistency for Mastering Atari GamesDengwei Zhao, Shikui Tu, Lei XuNeurIPS 2023 · 5 citations
