ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs)
Jianwei Zheng, Changnan Xiao, Mingliang Li, Zhenhua Li, Feng Qian, Wei Liu, Xudong Wu
Abstract
Recent years have witnessed the profound influence of AI technologies on computer gaming. While grandmaster-level AI robots have largely come true for complex games based on heavy back-end support, in practice many game developers crave for participant AI robots (PARs) that behave like average-level humans with inexpensive infrastructures. Unfortunately, to date there has not been a satisfactory solution that registers large-scale use. In this work, we attempt to develop practical PARs (dubbed ParliRobo) showing acceptably humanoid behaviors with well affordable infrastructures under a challenging scenario-a 3D-FPS (first-person shooter) mobile MMOG with real-time interaction requirements. Based on comprehensive real-world explorations, we eventually enable our attempt through a novel "transform and polish" methodology. It achieves ultralight implementations of the core system components by non-intuitive yet principled approaches, and meanwhile carefully fixes the probable side effect incurred on user perceptions. Evaluation results from large-scale deployment indicate the close resemblance (96% on average) in biofidelity metrics between Par-liRobo and human players; moreover, in 73% mini Turing tests ParliRobo cannot be distinguished from human players.
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