Lune

CHI2026Top-tier venue

When Audio Is Enough: Design-Tradeoffs in Multi-Story MR Navigation

Bilgehan Çagiltay, Selim Balcisoy

2026Year
1Citations

Abstract

Mixed Reality (MR) interfaces have traditionally relied on visual modalities, but this poses challenges in high-stakes or cognitively demanding contexts where continuous visual attention is impractical. This exploratory study investigates audio-centric interaction in MR, specifically focusing on 3D spatial navigation. Unlike prior work limited to 2D navigation, we developed a custom augmented reality (AR) navigation system to compare audio AR (AAR) with (1) visual AR, (2) combined audio-visual AR, and (3) traditional navigation without aids. Results show that AAR enables users to maintain environmental awareness comparable to those without AR assistance, while showing no meaningful difference in navigation performance with visual AR in complex 3D environments. Qualitative reports and awareness tests suggest AAR reduces visual tunneling. These exploratory findings suggest the potential use of AAR in many surrounding fields, such as accessibility for blind or visually impaired individuals or training resources for first responders, offering insights into audio interface design for safety-critical applications.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get e8603763-5462-4e84-b6c3-1b64a30f4900

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines