RendNet: Unified 2D/3D Recognizer with Latent Space Rendering
Ruoxi Shi, Xinyang Jiang, Caihua Shan, Yansen Wang, Dongsheng Li
Abstract
Vector graphics (VG) have been ubiquitous in our daily life with vast applications in engineering, architecture, designs, etc. The VG recognition process of most existing methods is to first render the VG into raster graphics (RG) and then conduct recognition based on RG formats. However, this procedure discards the structure of geometries and loses the high resolution of VG. Recently, another category of algorithms is proposed to recognize directly from the original VG format. But it is affected by the topological errors that can be filtered out by RG rendering. Instead of looking at one format, it is a good solution to utilize the formats of VG and RG together to avoid these shortcomings. Besides, we argue that the VG-to-RG rendering process is essential to effectively combine VG and RG information. By specifying the rules on how to transfer VG primitives to RG pixels, the rendering process depicts the interaction and correlation between VG and RG. As a result, we propose RendNet, a unified architecture for recognition on both 2D and 3D scenarios, which considers both VG/RG representations and exploits their interaction by incorporating the VG-to-RG rasterization process. Experiments show that Rend-Net can achieve state-of-the-art performance on 2D and 3D object recognition tasks on various VG datasets.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers2
- Symbol as Points: Panoptic Symbol Spotting via Point-based RepresentationWenlong Liu, Tianyu Yang, Yuhan Wang, Qizhi Yu et al.ICLR 2024 · 10 citations
- VectorFloorSeg: Two-Stream Graph Attention Network for Vectorized Roughcast Floorplan SegmentationBingchen Yang, Haiyong Jiang, Hao Pan, Jun XiaoCVPR 2023
Builds on12
- Bootstrap Your Own Latent - A New Approach to Self-Supervised LearningJean-Bastien Grill, Florian Strub, Florent Altché, Corentin Tallec et al.NeurIPS 2020 · 9,171 citations
- DeepSVG: A Hierarchical Generative Network for Vector Graphics AnimationAlexandre Carlier, Martin Danelljan, Alexandre Alahi, Radu TimofteNeurIPS 2020 · 247 citations
- A Learned Representation for Scalable Vector GraphicsRaphael Gontijo Lopes, David Ha, Douglas Eck, Jonathon ShlensICCV 2019 · 153 citations
- Computer-Aided Design as LanguageYaroslav Ganin, Sergey Bartunov, Yujia Li, Ethan Keller et al.NeurIPS 2021 · 129 citations
- CoSE: Compositional Stroke EmbeddingsEmre Aksan, Thomas Deselaers, Andrea Tagliasacchi, Otmar HilligesNeurIPS 2020 · 37 citations
Related papers
- Im2Vec: Synthesizing Vector Graphics Without Vector SupervisionPradyumna Reddy, Michaël Gharbi, Michal Lukác, Niloy J. MitraCVPR 2021
- Recognizing Vector Graphics without RasterizationXinyang Jiang, Lu Liu, Caihua Shan, Yifei Shen et al.NeurIPS 2021 · 28 citations
- UV-Net: Learning From Boundary RepresentationsPradeep Kumar Jayaraman, Aditya Sanghi, Joseph G. Lambourne, Karl D. D. Willis et al.CVPR 2021
- VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-SynthesisAngtian Wang, Peng Wang, Jian Sun, Adam Kortylewski et al.ICLR 2023 · 4 citations
- VGBench: Evaluating Large Language Models on Vector Graphics Understanding and GenerationBocheng Zou, Mu Cai, Jianrui Zhang, Yong Jae LeeEMNLP 2024 · 3 citations
