MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
Yiwen Chen, Tong He, Di Huang, Weicai Ye, Sijin Chen, Jiaxiang Tang, Zhongang Cai, Lei Yang, Gang Yu, Guosheng Lin, Chi Zhang
Abstract
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need to be converted to meshes for 3D industry applications, and the meshes produced by current mesh extraction methods are significantly inferior to Artist-Created Meshes (AMs), i.e., meshes created by human artists. Specifically, current mesh extraction methods rely on dense faces and ignore geometric features, leading to inefficiencies, complicated post-processing, and lower representation quality. To address these issues, we introduce MeshAnything, a model that treats mesh extraction as a generation problem, producing AMs aligned with specified shapes. By converting 3D assets in any 3D representation into AMs, MeshAnything can be integrated with various 3D asset production methods, thereby enhancing their application across the 3D industry. The architecture of MeshAnything comprises a VQ-VAE and a shape-conditioned decoder-only transformer. We first learn a mesh vocabulary using the VQ-VAE, then train the shape-conditioned decoder-only transformer on this vocabulary for shape-conditioned autoregressive mesh generation. Our extensive experiments show that our method generates AMs with hundreds of times fewer faces, significantly improving storage, rendering, and simulation efficiencies, while achieving precision comparable to previous methods.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext e1955bd5-11f7-46c7-9c0b-87149fc86177Cited by top-tier papers87
- Native and Compact Structured Latents for 3D GenerationJianfeng Xiang, Xiaoxue Chen, Sicheng Xu, Ruicheng Wang et al.CVPR 2026 · 177 citations
- Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes ModelingZhihao Li, Yufei Wang, Heliang Zheng, Yihao Luo et al.NeurIPS 2025 · 92 citations
- PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion TransformersYuchen Lin, Chenguo Lin, Panwang Pan, Honglei Yan et al.NeurIPS 2025 · 89 citations
- Efficient Part-level 3D Object Generation via Dual Volume PackingJiaxiang Tang, Ruijie Lu, Max Li, Zekun Hao et al.NeurIPS 2025 · 53 citations
- Puppeteer: Rig and Animate Your 3D ModelsChaoyue Song, Xiu Li, Fan Yang, Zhongcong Xu et al.NeurIPS 2025 · 48 citations
Related papers
- MeshAnything V2: Artist-Created Mesh Generation with Adjacent Mesh TokenizationYiwen Chen, Yikai Wang, Yihao Luo, Zhengyi Wang et al.ICCV 2025 · 17 citations
- MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion TransformerWeiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov et al.CVPR 2026 · 7 citations
- EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh GenerationJiaxiang Tang, Zhaoshuo Li, Zekun Hao, Xian Liu et al.ICLR 2025
- RigAnything: Template-Free Autoregressive Rigging for Diverse 3D AssetsIsabella Liu, Zhan Xu, Wang Yifan, Hao Tan et al.SIGGRAPH 2025 · 11 citations
- FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh GenerationHanxiao Wang, Yuanchen Guo, Ying-Tian Liu, Zi-Xin Zou et al.CVPR 2026 · 6 citations
