GrabAR: Occlusion-aware Grabbing Virtual Objects in AR
Xiao Tang, Xiaowei Hu, Chi-Wing Fu, Daniel Cohen-Or
Abstract
Existing augmented reality (AR) applications often ignore the occlusion between real hands and virtual objects when incorporating virtual objects in user's views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR1, a new approach that directly predicts the real-and-virtual occlusion and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a compact deep neural network that learns to generate the occlusion mask. To train the network, we compile a large dataset, including synthetic data and real data. We then embed the trained network in a prototyping AR system to support real-time grabbing of virtual objects. Further, we demonstrate the performance of our method on various virtual objects, compare our method with others through two user studies, and showcase a rich variety of interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext d99221be-aaaf-4a20-8d4c-985a23efb75bCited by top-tier papers3
- When XR and AI Meet - A Scoping Review on Extended Reality and Artificial IntelligenceTeresa Hirzle, Florian Müller, Fiona Draxler, Martin Schmitz et al.CHI 2023 · 90 citations
- Virtual Occlusions Through Implicit DepthJamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel J. Brostow et al.CVPR 2023
- Real-Time Sphere Sweeping Stereo From Multiview Fisheye ImagesAndreas Meuleman, Hyeonjoong Jang, Daniel S. Jeon, Min H. KimCVPR 2021
Builds on1
Related papers
- CAFI-AR: Contact-aware Freehand Interaction with AR ObjectsXiao Tang, Ruihui Li, Chi-Wing FuUbiComp 2023 · 8 citations
- ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose EstimationXun Qian, Fengming He, Xiyun Hu, Tianyi Wang et al.UIST 2022 · 16 citations
- GanHand: Predicting Human Grasp Affordances in Multi-Object ScenesEnric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer et al.CVPR 2020
- Grab-n-Go: On-the-Go Microgesture Recognition with Objects in HandChi-Jung Lee, Jiaxin Li, Tianhong Catherine Yu, Ruidong Zhang et al.UbiComp 2025 · 4 citations
- GOAL: Generating 4D Whole-Body Motion for Hand-Object GraspingOmid Taheri, Vasileios Choutas, Michael J. Black, Dimitrios TzionasCVPR 2022 · 103 citations
