EmoFace: Audio-driven Emotional 3D Face Animation
Chang Liu, Qunfen Lin, Zijiao Zeng, Ye Pan
Abstract
Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or proved unsuitable for driving MetaHuman models. In response to this deficiency, we introduce EmoFace, a novel audio-driven methodology for creating facial animations with vivid emotional dynamics. Our approach can generate facial expressions with multiple emotions, and has the ability to generate random yet natural blinks and eye movements, while maintaining accurate lip synchronization. We propose independent speech encoders and emotion encoders to learn the relationship between audio, emotion and corresponding facial controller rigs, and finally map into the sequence of controller values. Additionally, we introduce two post-processing techniques dedicated to enhancing the authenticity of the animation, particularly in blinks and eye movements. Furthermore, recognizing the scarcity of emotional audio-visual data suitable for MetaHuman model manipulation, we contribute an emotional audio-visual dataset and derive control parameters for each frames. Our proposed methodology can be applied in producing dialogues animations of non-playable characters (NPCs) in video games, and driving avatars in virtual reality environments. Our further quantitative and qualitative experiments, as well as an user study comparing with existing researches show that our approach demonstrates superior results in driving 3D facial models. The code and sample data are available at https://github.com/SJTU-Lucy/EmoFace
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext d82992b0-67b6-4b7d-97f3-62c7e7672fdbCited by top-tier papers1
Ask how each one uses itBuilds on10
- wav2vec 2.0: A Framework for Self-Supervised Learning of Speech RepresentationsAlexei Baevski, Yuhao Zhou, Abdelrahman Mohamed, Michael AuliNeurIPS 2020 · 9,451 citations
- A Lip Sync Expert Is All You Need for Speech to Lip Generation In the WildK. R. Prajwal, Rudrabha Mukhopadhyay, Vinay P. Namboodiri, C. V. JawaharACM MM 2020 · 869 citations
- MeshTalk: 3D Face Animation from Speech using Cross-Modality DisentanglementAlexander Richard, Michael Zollhöfer, Yandong Wen, Fernando De la Torre et al.ICCV 2021 · 272 citations
- FaceFormer: Speech-Driven 3D Facial Animation with TransformersYingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang et al.CVPR 2022 · 218 citations
- EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face AnimationZiqiao Peng, Haoyu Wu, Zhenbo Song, Hao Xu et al.ICCV 2023 · 192 citations
Related papers
- VASA-Rig: Audio-Driven 3D Facial Animation with 'Live' Mood Dynamics in Virtual RealityYe Pan, Chang Liu, Sicheng Xu, Shuai Tan et al.IEEE VR 2025 · 5 citations
- DEITalk: Speech-Driven 3D Facial Animation with Dynamic Emotional Intensity ModelingKang Shen, Haifeng Xia, Guangxing Geng, Guangyue Geng et al.ACM MM 2024 · 6 citations
- ECAvatar: 3D Avatar Facial Animation with Controllable Identity and EmotionMinjing Yu, Delong Pang, Ziwen Kang, Zhiyao Sun et al.ACM MM 2024 · 4 citations
- PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face GenerationBaiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu et al.CVPR 2026 · 8 citations
- Expressive Talking AvatarsYe Pan, Shuai Tan, Shengran Cheng, Qunfen Lin et al.IEEE VR 2024 · 20 citations
