Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays
Nikita Soni, Schuyler Gleaves, Hannah Neff, Sarah Morrison-Smith, Shaghayegh Esmaeili, Ian Mayne, Sayli Bapat, Carrie Schuman, Kathryn A. Stofer, Lisa Anthony
Abstract
Interactive spherical displays offer numerous opportunities for engagement and education in public settings. Prior work established that users' touch-gesture patterns on spherical displays differ from those on flatscreen tabletops, and speculated that these differences stem from dissimilarity in how users conceptualize interactions with these two form factors. We analyzed think-aloud data collected during a gesture elicitation study to understand adults' and children's (ages 7 to 11) conceptual models of interaction with spherical displays and compared them to conceptual models of interaction with tabletop displays from prior work. Our findings confirm that the form factor strongly influenced users' mental models of interaction with the sphere. For example, participants conceptualized that the spherical display would respond to gestures in a similar way as real-world spherical objects like physical globes. Our work contributes new understanding of how users draw upon the perceived affordances of the sphere as well as prior touchscreen experience during their interactions.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get d4790ec3-435d-4737-a5e9-07597cda509bCited by top-tier papers2
- Tangible Globes for Data Visualisation in Augmented RealityKadek Ananta Satriadi, Jim Smiley, Barrett Ens, Maxime Cordeil et al.CHI 2022 · 54 citations
- Thought Bubbles: A Proxy into Players' Mental Model DevelopmentOmid Mohaddesi, Noah Chicoine, Min Gong, Özlem Ergun et al.CHI 2023 · 5 citations
Related papers
- Collaboration around Multi-touch Spherical Displays: A Field Study at a Science MuseumNikita Soni, Ailish Tierney, Katarina Jurczyk, Schuyler Gleaves et al.CSCW 2021 · 7 citations
- A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical InterfacesNikita Soni, Oluwatomisin Obajemu, Katarina Jurczyk, Chaitra Peddireddy et al.IEEE VR 2024 · 3 citations
- Elbow-Anchored Interaction: Designing Restful Mid-Air InputRafael Veras, Gaganpreet Singh, Farzin Farhadi-Niaki, Ritesh Udhani et al.CHI 2021 · 19 citations
- "If you are a Star Wars fan, use the force": Exploring Children's Virtual-Object Interaction Preferences in AR HeadsetsAlejandro Delgado, Md Mehedi Hasan Jibon, Hetvi Shah, Fareeza Rahman et al.CHI 2026 · 3 citations
- "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual RealityHans-Christian Jetter, Roman Rädle, Tiare M. Feuchtner, Christoph Anthes et al.CHI 2020 · 64 citations
