Light Sampling Field and BRDF Representation for Physically-based Neural Rendering
Jing Yang, Hanyuan Xiao, Wenbin Teng, Yunxuan Cai, Yajie Zhao
Abstract
Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy and relies on complex capture devices. Inspired by the success in quality and efficiency of recent volumetric neural rendering, we want to develop a physically-based neural shader to eliminate device dependency and significantly boost performance. However, no existing lighting and material models in the current neural rendering approaches can accurately represent the comprehensive lighting models and BRDFs properties required by the PBR process. Thus, this paper proposes a novel lighting representation that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface scattering details to enable complex objects such as translucent material (i.e., skin, jade). We then implement our proposed representations with an end-to-end physically-based neural face skin shader, which takes a standard face asset (i.e., geometry, albedo map, and normal map) and an HDRI for illumination as inputs and generates a photo-realistic rendering as output. Extensive experiments showcase the quality and efficiency of our PBR face skin shader, indicating the effectiveness of our proposed lighting and material representations. * Equal contributions. We would like to thank Marcel Ramos and Chinmay Chinara at Vision and Graphics Lab (VGL), for their valuable help on data preparation and paper writing.
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Cited by top-tier papers2
- Lite2Relight: 3D-aware Single Image Portrait RelightingPramod Rao, Gereon Fox, Abhimitra Meka, Mallikarjun B. R. et al.SIGGRAPH 2024 · 14 citations
- SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view ImagesDaisheng Jin, Jiangbei Hu, Baixin Xu, Yuxin Dai et al.CVPR 2025
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- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 789 citations
- NeRD: Neural Reflectance Decomposition from Image CollectionsMark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron et al.ICCV 2021 · 608 citations
- Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance FieldsDor Verbin, Peter Hedman, Ben Mildenhall, Todd E. Zickler et al.CVPR 2022 · 477 citations
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionMark Boss, Varun Jampani, Raphael Braun, Ce Liu et al.NeurIPS 2021 · 270 citations
- Deep Single-Image Portrait RelightingHao Zhou, Sunil Hadap, Kalyan Sunkavalli, David JacobsICCV 2019 · 247 citations
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