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Head2Body: Body Pose Generation from Multi-Sensory Head-Mounted Inputs

Minh Tran, Hongda Mao, Qingshuang Chen, Yelin Kim

2025Year
1Citations

Abstract

Generating body pose from head-mounted, egocentric inputs is essential for immersive VR/AR and assistive technologies, as it supports more natural interactions. However, the task is challenging due to limited visibility of body parts in first-person views and the sparseness of sensory data, with only a single device placed on the head. To address these challenges, we introduce Head2Body, a novel framework for body pose estimation that effectively combines head-IMU and egocentric visual data. First, we introduce a pretrained IMU encoder, trained on over 1,700 hours of Ego4D IMU data from head-mounted devices, to better capture detailed temporal motion cues given limited labeled egocentric pose data. For visual processing, we leverage large vision-language models (LVLMs) to segment body parts that appear sporadically in video frames to improve visual feature extraction. To better guide pose generation from sparse head-mounted signals, we incorporate a residual Vector Quantized Variational Autoencoder (VQ-VAE) to represent poses with discrete tokens, capturing high-frequency motion patterns and improving over direct continuous regression, which often lacks structure and temporal consistency. Our experiments demonstrate the effectiveness of the proposed approach, yielding 6-13% gains over state-of-the-art baselines on three datasets: AMASS, KinPoly, and EgoExo4D. By capturing subtle temporal dynamics and leveraging complementary sensory data, our approach advances accurate egocentric body pose estimation and sets a new benchmark for multi-modal, first-person motion tracking.

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