Lune

AAAI2025Top-tier venue

Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions

Sijia Jiang, Tong Wu, Jing Hua, Zhizhong Han

2025Year
2Citations
2Top-tier citations

Abstract

It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly impose constraints on surfaces for inferring more geometry details due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene benchmarks. Our superiority over the latest methods justifies our effectiveness. Our code is available at https: //github.com/MachinePerceptionLab/Surface-Sensing-SDF .

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext ccdc9d86-eb4c-4c11-ad6d-a0cbc67f1611

Cited by top-tier papers2

Ask how each one uses it

Builds on35

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines