Learning GUI Grounding with Spatial Reasoning from Visual Feedback
Yu Zhao, Wei-Ning Chen, Huseyin Inan, Samuel Kessler, Lu Wang, Lukas Wutschitz, Fangkai Yang, Chaoyun Zhang, Pasquale Minervini, Saravanakumar Rajmohan, Robert A Sim
Abstract
Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task – given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing GUI images with high resolutions and complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Experimental results demonstrate that GUI-Cursor surpasses strong baselines in GUI grounding and agentic tasks, achieving superior performance with the same base models while requiring less training data. Further analysis shows that GUI-Cursor learns to adaptively conduct more steps on more difficult examples, and it obtains better spatial reasoning capability on out-of-distribution domains.
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