You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays
Samuel Ang, John Quarles
Abstract
Cybersickness (i.e., visually induced motion sickness) serves as a significant obstacle to the usage and broader adoption of virtual reality (VR) technologies. This collection of symptoms akin to motion sickness can be impacted by different characteristics of a virtual experience, such as visual realism and optical flow. However, relatively little is known regarding how cybersickness is influenced by traversing uneven virtual terrain. In this study, we aim to better understand the impacts of different virtual terrain types on cybersickness in VR. We recruited 38 participants to navigate a virtual forest environment with three terrain variants: flat surface, terrain with regular bumps, and irregular terrain generated from Perlin noise. We collected cybersickness data using the Fast Motion Sickness Scale (FMSS) and Simulator Sickness Questionnaire (SSQ) in addition to galvanic skin response data. Our results indicate that users felt greater levels of cybersickness in the presence of regular bumps and irregular terrain than they did when traversing flat geometry. We recommend that designers exercise caution when incorporating uneven terrain into their virtual experiences, and maintain awareness of the risks carried by these design decisions.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get c6fffade-0ac6-4ced-aa21-a36a99e245fbCited by top-tier papers1
Ask how each one uses itRelated papers
- Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving ExperiencesSungchul Jung, Richard Chen Li, Ryan McKee, Mary C. Whitton et al.IEEE VR 2021 · 57 citations
- Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and CybersicknessTongyu Nie, Isayas Berhe Adhanom, Evan Suma RosenbergIEEE VR 2023 · 7 citations
- Assessment of the Simulator Sickness Questionnaire for Omnidirectional VideosAshutosh Singla, Steve Göring, Dominik Keller, Rakesh Rao Ramachandra Rao et al.IEEE VR 2021 · 21 citations
- You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & CybersicknessCayley MacArthur, Arielle Grinberg, Daniel Harley, Mark HancockCHI 2021 · 82 citations
- I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRSKatharina Margareta Theresa Pöhlmann, Horia A. Maior, Julia Föcker, Louise O'Hare et al.CHI 2023 · 33 citations
