Lune

IEEE VR2023Top-tier venue

The Dating Metaverse: Why We Need to Design for Consent in Social VR

Douglas Zytko, Jonathan Chan

2023Year
50Citations
8Top-tier citations

Abstract

This paper presents a participatory design study about how consent to interaction and observation of other users can be supported in social VR. We use emerging VR dating applications, colloquially called the dating metaverse, as context for study of harm-mitigative design structures in social VR given the evidence of harms that occur through dating apps and general social VR applications individually, and the harms that may occur through their convergence. Through design workshops with potential dating metaverse users in the Midwest United States (n=18) we elucidate nonconsensual experiences that should be prevented and participant-created designs for informing and exchanging consent in VR. We position consent as a valuable lens for which to design preventative solutions to harm in social VR by reframing harm as unwanted experiences that happen because of the absence of mechanics to support users in giving and denying agreement to a virtual experience before it occurs.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers8

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines