Case-based reasoning for better generalization in textual reinforcement learning
Mattia Atzeni, Shehzaad Zuzar Dhuliawala, Keerthiram Murugesan, Mrinmaya Sachan
Abstract
Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with varying architectures and learning schemes have been proposed for TBGs. However, these methods fail to generalize efficiently, especially under distributional shifts. In a departure from deep RL approaches, in this paper, we propose a general method inspired by case-based reasoning to train agents and generalize out of the training distribution. The case-based reasoner collects instances of positive experiences from the agent's interaction with the world in the past and later reuses the collected experiences to act efficiently. The method can be applied in conjunction with any existing on-policy neural agent in the literature for TBGs. Our experiments show that the proposed approach consistently improves existing methods, obtains good out-of-distribution generalization, and achieves new state-of-the-art results on widely used environments.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext c4f71229-9bcf-4b7d-94d9-6ac9e55e018cCited by top-tier papers3
- Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement LearningSubhajit Chaudhury, Sarathkrishna Swaminathan, Daiki Kimura, Prithviraj Sen et al.ACL 2023 · 4 citations
- Monte Carlo Planning with Large Language Model for Text-Based Game AgentsZijing Shi, Meng Fang, Ling ChenICLR 2025
- Language Model Adaption for Reinforcement Learning with Natural Language Action SpaceJiangxing Wang, Jiachen Li, Xiao Han, Deheng Ye et al.ACL 2024
Builds on10
- Measuring Compositional Generalization: A Comprehensive Method on Realistic DataDaniel Keysers, Nathanael Schärli, Nathan Scales, Hylke Buisman et al.ICLR 2020 · 401 citations
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 242 citations
- Graph Constrained Reinforcement Learning for Natural Language Action SpacesPrithviraj Ammanabrolu, Matthew J. HausknechtICLR 2020 · 138 citations
- Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and BaselinesKeerthiram Murugesan, Mattia Atzeni, Pavan Kapanipathi, Pushkar Shukla et al.AAAI 2021 · 60 citations
- Infusing Knowledge into the Textual Entailment Task Using Graph Convolutional NetworksPavan Kapanipathi, Veronika Thost, Siva Sankalp Patel, Spencer Whitehead et al.AAAI 2020 · 48 citations
Related papers
- Eye of the Beholder: Improved Relation Generalization for Text-Based Reinforcement Learning AgentsKeerthiram Murugesan, Subhajit Chaudhury, Kartik TalamadupulaAAAI 2022 · 5 citations
- Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen, Yali Du et al.NeurIPS 2020 · 48 citations
- LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based GamesLeonard Adolphs, Thomas HofmannAAAI 2020 · 48 citations
- Towards Generalizable Reinforcement Learning via Causality-Guided Self-Adaptive RepresentationsYupei Yang, Biwei Huang, Fan Feng, Xinyue Wang et al.ICLR 2025
- Learning Knowledge Graph-based World Models of Textual EnvironmentsPrithviraj Ammanabrolu, Mark O. RiedlNeurIPS 2021 · 43 citations
