Lune

SODA2021Top-tier venue

Tight Distributed Sketching Lower Bound for Connectivity

Huacheng Yu

2021Year
4Citations
3Top-tier citations

Abstract

In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an n-node graph G is distributed to n players such that each player sees the neighborhood of one vertex. The players then simultaneously send one message to the referee, who must compute some function of G with high probability. For connectivity, the referee must output whether G is connected. The goal is to minimize the message lengths. Such sketching schemes are equivalent to one-round protocols in the broadcast congested clique model.

We prove that the expected average message length must be at least Ω(log 3 n) bits, if the error probability is at most 1/4. It matches the upper bound obtained by the AGM sketch [AGM12], which even allows the referee to output a spanning forest of G with probability 1 -1/poly n. Our lower bound strengthens the previous Ω(log 3 n) lower bound for spanning forest computation [NY19]. Hence, it implies that connectivity, a decision problem, is as hard as its "search" version in this model.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext c1cd019f-58a5-4b68-b10b-693072b5324d

Cited by top-tier papers3

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines