Lune

IEEE VR2024Top-tier venue

Context-Aware Head-and-Eye Motion Generation with Diffusion Model

Yuxin Shen, Manjie Xu, Wei Liang

2024Year
4Citations

Abstract

In humanity’s ongoing quest to craft natural and realistic avatars within virtual environments, the generation of authentic eye gaze behaviors stands paramount. Eye gaze not only serves as a primary non-verbal communication cue, but it also reflects cognitive processes, intent, and attentiveness, making it a crucial element in ensuring immersive interactions. However, automatically generating these intricate gaze behaviors presents significant challenges. Traditional methods can be both time-consuming and lack the precision to align gaze behaviors with the intricate nuances of the environment in which the avatar resides. To overcome these challenges, we introduce a novel two-stage approach to generate context-aware head-and-eye motions across diverse scenes. By harnessing the capabilities of advanced diffusion models, our approach adeptly produces contextually appropriate eye gaze points, further leading to the generation of natural head-and-eye movements. Utilizing Head-Mounted Display (HMD) eye-tracking technology, we also present a comprehensive dataset, which captures human eye gaze behaviors in tandem with associated scene features. We show that our approach consistently delivers intuitive and lifelike head-and-eye motions and demonstrates superior performance in terms of motion fluidity, alignment with contextual cues, and overall user satisfaction.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get c0ead9f5-dc20-4029-a873-529299e729ea

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines