Differentiable signed distance function rendering
Delio Vicini, Sébastien Speierer, Wenzel Jakob
Abstract
Physically-based differentiable rendering has recently emerged as an attractive new technique for solving inverse problems that recover complete 3D scene representations from images. The inversion of shape parameters is of particular interest but also poses severe challenges: shapes are intertwined with visibility, whose discontinuous nature introduces severe bias in computed derivatives unless costly precautions are taken. Shape representations like triangle meshes suffer from additional difficulties, since the continuous optimization of mesh parameters cannot introduce topological changes. One common solution to these difficulties entails representing shapes using signed distance functions (SDFs) and gradually adapting their zero level set during optimization. Previous differentiable rendering of SDFs did not fully account for visibility gradients and required the use of mask or silhouette supervision, or discretization into a triangle mesh. In this article, we show how to extend the commonly used sphere tracing algorithm so that it additionally outputs a reparameterization that provides the means to compute accurate shape parameter derivatives. At a high level, this resembles techniques for differentiable mesh rendering, though we show that the SDF representation admits a particularly efficient reparameterization that outperforms prior work. Our experiments demonstrate the reconstruction of (synthetic) objects without complex regularization or priors, using only a per-pixel RGB loss.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get bfea55b9-fcf9-4b83-b0cd-141d7ca14109Cited by top-tier papers42
- Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and DenoisingJon Hasselgren, Nikolai Hofmann, Jacob MunkbergNeurIPS 2022 · 234 citations
- Neural-PBIR Reconstruction of Shape, Material, and IlluminationCheng Sun, Guangyan Cai, Zhengqin Li, Kai Yan et al.ICCV 2023 · 56 citations
- Transient Neural Radiance Fields for Lidar View Synthesis and 3D ReconstructionAnagh Malik, Parsa Mirdehghan, Sotiris Nousias, Kyros Kutulakos et al.NeurIPS 2023 · 40 citations
- Learning Signed Distance Functions from Noisy 3D Point Clouds via Noise to Noise MappingBaorui Ma, Yu-Shen Liu, Zhizhong HanICML 2023 · 35 citations
- IllumiNeRF: 3D Relighting Without Inverse RenderingXiaoming Zhao, Pratul P. Srinivasan, Dor Verbin, Keunhong Park et al.NeurIPS 2024 · 34 citations
Related papers
- DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere TracingShaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi et al.CVPR 2020
- SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape OptimizationYue Jiang, Dantong Ji, Zhizhong Han, Matthias ZwickerCVPR 2020
- MeshSDF: Differentiable Iso-Surface ExtractionEdoardo Remelli, Artem Lukoianov, Stephan R. Richter, Benoît Guillard et al.NeurIPS 2020 · 186 citations
- IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric ImagesKai Zhang, Fujun Luan, Zhengqi Li, Noah SnavelyCVPR 2022 · 85 citations
- PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and RelightingKai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala et al.CVPR 2021
