Body Meshes as Points
Jianfeng Zhang, Dongdong Yu, Jun Hao Liew, Xuecheng Nie, Jiashi Feng
Abstract
We consider the challenging multi-person 3D body mesh estimation task in this work. Existing methods are mostly two-stage based-one stage for person localization and the other stage for individual body mesh estimation, leading to redundant pipelines with high computation cost and degraded performance for complex scenes (e.g. , occluded person instances). In this work, we present a singlestage model, Body Meshes as Points (BMP), to simplify the pipeline and lift both efficiency and performance. In particular, BMP adopts a new method that represents multiple person instances as points in the spatial-depth space where each point is associated with one body mesh. Hinging on such representations, BMP can directly predict body meshes for multiple persons in a single stage by concurrently localizing person instance points and estimating the corresponding body meshes. To better reason about depth ordering of all the persons within the same scene, BMP designs a simple yet effective inter-instance ordinal depth loss to obtain depth-coherent body mesh estimation. BMP also in troduces a novel keypoint-aware augmentation to enhance model robustness to occluded person instances. Comprehensive experiments on benchmarks Panoptic, MuPoTS-3D and 3DPW clearly demonstrate the state-of-the-art efficiency of BMP for multi-person body mesh estimation, together with outstanding accuracy. Code can be found at: https://github.com/jfzhang95/BMP .
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