A Realistic Multi-scale Surface-based Cloth Appearance Model
Junqiu Zhu, Christophe Hery, Lukas Bode, Carlos Aliaga, Adrián Jarabo, Ling-Qi Yan, Matt Jen-Yuan Chiang
Abstract
Surface-based cloth appearance models have been rapidly advancing, shifting from detail-less BRDFs to modern per-point shading models with accurate spatially-varying reflection, transmission, and so on. However, the increased complexity has brought about realism-performance trade-offs: from closeup, rendered cloth can be highly inaccurate due to the missing, unaffordable parallax effects; from far away, significant amount of noise will show up since every point can be shaded differently inside a pixel’s footprint. In this paper, we aim at eliminating the trade-off with a realistic multi-scale surface-based cloth appearance model. We propose a comprehensive micro-scale model focusing on correct parallax effects, and a practical meso-scale integration scheme, emphasizing efficiency while losslessly preserving accurate highlights and self-shadowing. We further improve its performance using our novel Clustered Control Variates (CCV) and Summed-Area Table (SAT) integration scheme, and its practicality using an efficient Clustered Principal Component Analysis (C-PCA) compression method. As a result, our multi-scale model achieves a 30 × acceleration compared to the state-of-the-art, is able to represent a variety of realistic cloth appearance, and can be potentially applied in real-time applications.
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