Multimodal Physiological Analysis of Impact of Emotion on Cognitive Control in VR
Ming Li, Junjun Pan, Yu Li, Yang Gao, Hong Qin, Yang Shen
Abstract
Cognitive control is often perplexing to elucidate and can be easily influenced by emotions. Understanding the individual cognitive control level is crucial for enhancing VR interaction and designing adaptive and self-correcting VR/AR applications. Emotions can reallocate processing resources and influence cognitive control performance. However, current research has primarily emphasized the impact of emotional valence on cognitive control tasks, neglecting emotional arousal. In this study, we comprehensively investigate the influence of emotions on cognitive control based on the arousal-valence model. A total of 26 participants are recruited, inducing emotions through VR videos with high ecological validity and then performing related cognitive control tasks. Leveraging physiological data including EEG, HRV, and EDA, we employ classification techniques such as SVM, KNN, and deep learning to categorize cognitive control levels. The experiment results demonstrate that high-arousal emotions significantly enhance users' cognitive control abilities. Utilizing complementary information among multi-modal physiological signal features, we achieve an accuracy of 84.52% in distinguishing between high and low cognitive control. Additionally, time-frequency analysis results confirm the existence of neural patterns related to cognitive control, contributing to a better understanding of the neural mechanisms underlying cognitive control in VR. Our research indicates that physiological signals measured from both the central and autonomic nervous systems can be employed for cognitive control classification, paving the way for novel approaches to improve VR/AR interactions.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get bd23a273-05d0-4746-b633-626baa7f85e3Cited by top-tier papers1
Ask how each one uses itRelated papers
- Design and Validation of a Multimodal Immersive Virtual Environment for Cognitive Intervention in Patients with Alzheimer's DiseaseHaixin Deng, Yujie Shang, Fengquan Zhang, Zhengxi Qian et al.IEEE VR 2026
- Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded FacesYunqiang Pei, Jialei Tang, Qihang Tang, Mingfeng Zha et al.ACM MM 2024 · 6 citations
- CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual RealityKunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran, Nanditha Krishna et al.IEEE VR 2024 · 26 citations
- Virtual Selves, Real Emotions: The Impact of Photorealistic Avatar Personalization on Emotion in Virtual RealityAnca Salagean, Daniel A. Ledger, Dominic Potts, Tarini Sehgal et al.CHI 2026 · 1 citation
- Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D MonitorsRuochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh et al.IEEE VR 2021 · 14 citations
