lmgame-Bench: How Good are LLMs at Playing Games?
Lanxiang Hu, Mingjia Huo, Yuxuan Zhang, Haoyang Yu, Eric P. Xing, Ion Stoica, Tajana Rosing, Haojian Jin, Hao Zhang
Abstract
Playing video games requires perception, memory, and planning -exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons: brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https: //github.com/lmgame-org/GamingAgent/tree/main/lmgame-bench . * Equal contributions. † Significant contributions.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext bbdd84ef-accb-4691-abd8-f3fca33fc6b3Cited by top-tier papers3
- VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM AgentsKangrui Wang, Pingyue Zhang, Zihan Wang, Yaning Gao et al.NeurIPS 2025 · 66 citations
- MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM GamesYunfei Xie, Kevin Wang, Bobby Cheng, Jianzhu Yao et al.ICML 2026 · 4 citations
- CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive EngagementHong Qian, Yuanhao Liu, Zihan Zhou, Zongbao Zhang et al.ICML 2026
Builds on20
- Measuring Massive Multitask Language UnderstandingDan Hendrycks, Collin Burns, Steven Basart, Andy Zou et al.ICLR 2021 · 7,905 citations
- WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsShunyu Yao, Howard Chen, John Yang, Karthik NarasimhanNeurIPS 2022 · 1,477 citations
- The Secret Sharer: Evaluating and Testing Unintended Memorization in Neural NetworksNicholas Carlini, Chang Liu, Úlfar Erlingsson, Jernej Kos et al.USENIX Security 2019 · 1,386 citations
- WebArena: A Realistic Web Environment for Building Autonomous AgentsShuyan Zhou, Frank F. Xu, Hao Zhu, Xuhui Zhou et al.ICLR 2024 · 1,197 citations
- AgentBench: Evaluating LLMs as AgentsXiao Liu, Hao Yu, Hanchen Zhang, Yifan Xu et al.ICLR 2024 · 748 citations
Related papers
- Are Large Vision Language Models Good Game Players?Xinyu Wang, Bohan Zhuang, Qi WuICLR 2025
- LLMs as Rules Oracles: Exploring Real-World Multimodal Reasoning in Tabletop Strategy Game EnvironmentsJoseph Peper, Sai Krishna Gandra, Yunxiang Zhang, Vaibhav Chennareddy et al.ICLR 2026
- GlitchBench: Can Large Multimodal Models Detect Video Game Glitches?Mohammad Reza Taesiri, Tianjun Feng, Cor-Paul Bezemer, Anh NguyenCVPR 2024 · 7 citations
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On GamesDavide Paglieri, Bartlomiej Cupial, Samuel Coward, Ulyana Piterbarg et al.ICLR 2025
- LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language ModelsMarwa Abdulhai, Isadora White, Charlie Victor Snell, Charles Sun et al.ICML 2025
