Visual Reaction: Learning to Play Catch With Your Drone
Kuo-Hao Zeng, Roozbeh Mottaghi, Luca Weihs, Ali Farhadi
Abstract
In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future changes in a visual environment and planning accordingly. We study the problem of visual reaction in the context of playing catch with a drone in visually rich synthetic environments. This is a challenging problem since the agent is required to learn (1) how objects with different physical properties and shapes move, ( 2 ) what sequence of actions should be taken according to the prediction, (3) how to adjust the actions based on the visual feedback from the dynamic environment (e.g., when objects bouncing off a wall), and ( 4 ) how to reason and act with an unexpected state change in a timely manner. We propose a new dataset for this task, which includes 30K throws of 20 types of objects in different directions with different forces. Our results show that our model that integrates a forecaster with a planner outperforms a set of strong baselines that are based on tracking as well as pure model-based and modelfree RL baselines. The code and dataset are available at github.com/KuoHaoZeng/Visual_Reaction.
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Install the CLIlune papers fulltext b9131b3b-719d-40ae-8e6a-e6e90815c587Cited by top-tier papers3
- Learning About Objects by Learning to Interact with ThemMartin Lohmann, Jordi Salvador, Aniruddha Kembhavi, Roozbeh MottaghiNeurIPS 2020 · 19 citations
- ELMA: Energy-Based Learning for Multi-Agent Activity ForecastingYu-Ke Li, Pin Wang, Lixiong Chen, Zheng Wang et al.AAAI 2022 · 8 citations
- Pushing It Out of the Way: Interactive Visual NavigationKuo-Hao Zeng, Luca Weihs, Ali Farhadi, Roozbeh MottaghiCVPR 2021
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